ドキュメント

§Pekko HTTPサーバーバックエンドの設定

デフォルトでは、PlayはPekko HTTPサーバーバックエンドを使用します。

Playの他の部分と同様に、Pekko HTTPサーバーバックエンドはTypesafe Configで設定されます。

# Copyright (C) from 2022 The Play Framework Contributors <https://github.com/playframework>, 2011-2021 Lightbend Inc. <https://www.lightbend.com>

# Configuration for Play's PekkoHttpServer
play {

  server {
    # The server provider class name
    provider = "play.core.server.PekkoHttpServerProvider"

    pekko {
      # How long to wait when binding to the listening socket
      bindTimeout = 5 seconds

      # How long a request takes until it times out. Set to null or "infinite" to disable the timeout.
      requestTimeout = infinite

      # Enables/disables automatic handling of HEAD requests.
      # If this setting is enabled the server dispatches HEAD requests as GET
      # requests to the application and automatically strips off all message
      # bodies from outgoing responses.
      # Note that, even when this setting is off the server will never send
      # out message bodies on responses to HEAD requests.
      # For Play to work correctly with WebSockets, you should avoid setting this config to "on",
      # see https://github.com/playframework/playframework/pull/7060
      transparent-head-requests = off

      # If this setting is empty the server only accepts requests that carry a
      # non-empty `Host` header. Otherwise it responds with `400 Bad Request`.
      # Set to a non-empty value to be used in lieu of a missing or empty `Host`
      # header to make the server accept such requests.
      # Note that the server will never accept HTTP/1.1 request without a `Host`
      # header, i.e. this setting only affects HTTP/1.1 requests with an empty
      # `Host` header as well as HTTP/1.0 requests.
      # Examples: `www.spray.io` or `example.com:8080`
      default-host-header = ""

      # The default value of the `Server` header to produce if no
      # explicit `Server`-header was included in a response.
      # If this value is null and no header was included in
      # the request, no `Server` header will be rendered at all.
      server-header = null
      server-header = ${?play.server.server-header}

      # Configures the processing mode when encountering illegal characters in
      # header value of response.
      #
      # Supported mode:
      # `error`  : default mode, throw an ParsingException and terminate the processing
      # `warn`   : ignore the illegal characters in response header value and log a warning message
      # `ignore` : just ignore the illegal characters in response header value
      illegal-response-header-value-processing-mode = warn

      # Enables/disables inclusion of an Tls-Session-Info header in parsed
      # messages over Tls transports (i.e., HttpRequest on server side and
      # HttpResponse on client side).
      #
      # See Pekko HTTP `pekko.http.server.parsing.tls-session-info-header` for
      # more information about how this works.
      tls-session-info-header = on

      # The maximum number of requests that are accepted (and dispatched to
      # the application) on one single connection before the first request
      # has to be completed.
      # Incoming requests that would cause the pipelining limit to be exceeded
      # are not read from the connections socket so as to build up "back-pressure"
      # to the client via TCP flow control.
      # A setting of 1 disables HTTP pipelining, since only one request per
      # connection can be "open" (i.e. being processed by the application) at any time.
      # This value must be > 0 and <= 1024.
      # ATTENTION:
      # Only enable HTTP pipelining if you _really_ know what you are doing. Nowadays, HTTP pipelining
      # is mostly used for benchmarks anyway. Basically all web browser and most common clients (like curl)
      # removed support for HTTP pipelining, since most client and server implementations were error prone.
      # Also the implemention used by Play can cause unexpected behaviour, e.g. see
      # https://github.com/playframework/playframework/issues/12351
      pipelining-limit = 1
    }
  }

}

上記の設定はPekko HTTPサーバーバックエンドに固有のものですが、他のより一般的な設定も利用可能です。

# Copyright (C) from 2022 The Play Framework Contributors <https://github.com/playframework>, 2011-2021 Lightbend Inc. <https://www.lightbend.com>

play {

  server {

    # The root directory for the Play server instance. This value can
    # be set by providing a path as the first argument to the Play server
    # launcher script. See `ServerConfig.loadConfiguration`.
    dir = ${?user.dir}

    # HTTP configuration
    http {
      # The HTTP port of the server. Use a value of "disabled" if the server
      # shouldn't bind an HTTP port.
      port = 9000
      port = ${?PLAY_HTTP_PORT}
      port = ${?http.port}

      # The interface address to bind to.
      address = "0.0.0.0"
      address = ${?PLAY_HTTP_ADDRESS}
      address = ${?http.address}

      # The idle timeout for an open connection after which it will be closed
      # Set to null or "infinite" to disable the timeout, but notice that this
      # is not encouraged since timeout are important mechanisms to protect your
      # servers from malicious attacks or programming mistakes.
      idleTimeout = 75 seconds
    }

    # HTTPS configuration
    https {

      # The HTTPS port of the server.
      port = ${?PLAY_HTTPS_PORT}
      port = ${?https.port}

      # The interface address to bind to
      address = "0.0.0.0"
      address = ${?PLAY_HTTPS_ADDRESS}
      address = ${?https.address}

      # The idle timeout for an open connection after which it will be closed
      # Set to null or "infinite" to disable the timeout, but notice that this
      # is not encouraged since timeout are important mechanisms to protect your
      # servers from malicious attacks or programming mistakes.
      idleTimeout = ${play.server.http.idleTimeout}

      # The SSL engine provider
      engineProvider = "play.core.server.ssl.DefaultSSLEngineProvider"
      engineProvider = ${?play.http.sslengineprovider}

      # HTTPS keystore configuration, used by the default SSL engine provider
      keyStore {
        # The path to the keystore
        path = ${?https.keyStore}

        # The type of the keystore
        type = "JKS"
        type = ${?https.keyStoreType}

        # The password for the keystore
        password = ""
        password = ${?https.keyStorePassword}

        # The algorithm to use. If not set, uses the platform default algorithm.
        algorithm = ${?https.keyStoreAlgorithm}
      }

      # HTTPS truststore configuration
      trustStore {

        # If true, does not do CA verification on client side certificates
        noCaVerification = false
      }

      # Whether JSSE want client auth mode should be used. This means, the server
      # will request a client certificate, but won't fail if one isn't provided.
      wantClientAuth = false

      # Whether JSSE need client auth mode should be used. This means, the server
      # will request a client certificate, and will fail and terminate the session
      # if one isn't provided.
      needClientAuth = false
    }

    # The path to the process id file created by the server when it runs.
    # If set to "/dev/null" then no pid file will be created.
    pidfile.path = ${play.server.dir}/RUNNING_PID
    pidfile.path = ${?pidfile.path}

    websocket {
      # Maximum allowable frame payload length. Setting this value to your application's
      # requirement may reduce denial of service attacks using long data frames.
      frame.maxLength = 64k
      frame.maxLength = ${?websocket.frame.maxLength}

      # Periodic keep alive may be implemented using by sending Ping frames
      # upon which the other side is expected to reply with a Pong frame,
      # or by sending a Pong frame, which serves as unidirectional heartbeat.
      # Valid values:
      #   ping - default, for bi-directional ping/pong keep-alive heartbeating
      #   pong - for uni-directional pong keep-alive heartbeating
      periodic-keep-alive-mode = ping

      # Interval for sending periodic keep-alives
      # If a client does not send a frame within this idle time, the server will sent the the keep-alive frame.
      # The frame sent will be the one configured in play.server.websocket.periodic-keep-alive-mode
      # `infinite` by default, or a duration that is the max idle interval after which an keep-alive frame should be sent
      # The value `infinite` means that *no* keep-alive heartbeat will be sent, as: "the allowed idle time is infinite"
      periodic-keep-alive-max-idle = infinite
    }

    debug {
      # If set to true this will attach an attribute to each request containing debug information. If the application
      # fails to load (e.g. due to a compile issue in dev mode), then this configuration value is ignored and the debug
      # information is always attached.
      #
      # Note: This configuration option is not part of Play's public API and is subject to change without the usual
      # deprecation cycle.
      addDebugInfoToRequests = false
    }

    # The maximum length of the HTTP headers. The most common effect of this is a restriction in cookie length, including
    # number of cookies and size of cookie values.
    max-header-size = 8k

    # If a request contains a Content-Length header it will be checked against this maximum value.
    # If the value of a given Content-Length header exceeds this configured value, the request will not be processed
    # further but instead the error handler will be called with Http status code 413 "Entity too large".
    # If set to infinite or if no Content-Length header exists then no check will take place at all
    # and the request will continue to be processed.
    # Play uses the concept of a `BodyParser` to enforce this limit, so we set it to infinite.
    max-content-length = infinite

    # Timeout after which all requests and connections shall be forcefully terminated
    # when shutting down the server. When this timeout gets applied, already the server is not bound to ports
    # and therefore not accepting new connections anymore. It will default to Coordinated Shutdown service-requests-done
    # phase timeout. Because of that default, Play will trigger the timeout 100 milliseconds earlier than actually configured
    # via this config to make sure it fires before the service-requests-done phase ends.
    # Value must be a duration, for example:
    #   play.server.terminationTimeout = 5 seconds
    # This should be less than or equal to the value for `pekko.coordinated-shutdown.phases.service-requests-done.timeout`
    # to prevent early server terminations by the underlying Pekko Coordinated Shutdown system.
    terminationTimeout = null

    # The delay to wait before the server will shut down requests and connections via "graceful" termination. When
    # this delay gets applied, already the server is not bound to ports and therefore not accepting new connections anymore.
    # This config might help you do work around a bug which causes the pekko-http backend to not take response entity streams into account
    # during graceful termination, giving those responses time to finish: https://github.com/akka/akka-http/issues/3209
    # By default, no delay is applied.
    # Value must be a duration, for example:
    #   play.server.waitBeforeTermination = 2 seconds
    # Be aware that `waitBeforeTermination` and `terminationTimeout` both happen within the Coordinated Shutdown `service-requests-done` phase.
    # Therefore, the total value of the two configs should not be longer than the total timeout of the `service-requests-done` phase.
    waitBeforeTermination = 0

    # If body parsing should happen before executing actions defined via action composition (default) or if it should
    # be deferred to a later point in time.
    # Depending on the used Play plugin (PlayScala or PlayJava), setting this config to true will behave slightly differently.
    # Please see the docs for more details:
    # PlayScala
    # https://playframework.com/documentation/latest/ScalaActionsComposition#Action-composition-in-interaction-with-body-parsing
    # PlayJava
    # https://playframework.com/documentation/latest/JavaActionsComposition#Action-composition-in-interaction-with-body-parsing
    deferBodyParsing = false
  }

  editor = ${?PLAY_EDITOR}

}

設定の詳細については、Pekko HTTPドキュメントを参照してください。

注: Pekko HTTPには、攻撃やプログラミングミスからアプリケーションを保護するために使用できる多数のタイムアウト設定があります。PlayのPekko HTTPサーバーは、これらのPekko設定をすべて自動的に認識します。たとえば、以下のように`idle-timeout`と`request-timeout`を設定した場合

pekko.http.server.idle-timeout = 30s
pekko.http.server.request-timeout = 20s

自動的に認識されます。上記にリストされているPlayの設定は、Pekkoの設定をオーバーライドすることに注意してください。

request-timeoutを設定する場合は、idle-timeoutよりも小さくしてください.そうでない場合、idle-timeoutが先に開始され、応答なしでTCP接続がリセットされます.

`PekkoHttp2Support`プラグインを有効にしている場合は、Pekko HTTPのHTTP/2サポート用の個別の設定ファイルもあります。

# Copyright (C) from 2022 The Play Framework Contributors <https://github.com/playframework>, 2011-2021 Lightbend Inc. <https://www.lightbend.com>

# Determines whether HTTP2 is enabled.
play.server.pekko.http2 {
  enabled = true
  enabled = ${?http2.enabled}
}

注: 開発モードでは、`run`コマンドを使用すると、`application.conf`の設定はサーバーによって取得されません。これは、開発モードでは、アプリケーションクラスパスが使用可能になる前にサーバーが起動するためです。代わりに使用する必要がある他のオプションがいくつかあります。

§Pekko HTTPの直接設定

Pekko HTTPの`ServerSettings`オブジェクトと`ParserSettings`オブジェクトに直接アクセスする必要がある場合は、Playの`PekkoHttpServer`クラスを独自のクラスで拡張することでこれを行うことができます。`PekkoHttpServer`クラスには、PlayがPekko HTTPバックエンドを設定する方法を変更するためにオーバーライドできるいくつかのprotectedメソッドがあります。

独自のサーバークラスを作成することは高度な使用方法であることに注意してください。通常は、通常の構成設定で必要なすべての構成を行うことができます。

以下のコードは、いくつかのPekko HTTP設定を変更するカスタムサーバーの例を示しています。サーバークラスの下には、カスタムサーバーのファクトリとして機能する`ServerProvider`クラスがあります。

package server

import java.util.Random

import org.apache.pekko.http.scaladsl.model.HttpMethod
import org.apache.pekko.http.scaladsl.settings.ParserSettings
import org.apache.pekko.http.scaladsl.settings.ServerSettings
import org.apache.pekko.http.scaladsl.ConnectionContext
import play.core.server.PekkoHttpServer
import play.core.server.PekkoHttpServerProvider
import play.core.server.ServerProvider

/** A custom Pekko HTTP server with advanced configuration. */
class CustomPekkoHttpServer(context: PekkoHttpServer.Context) extends PekkoHttpServer(context) {
  protected override def createParserSettings(): ParserSettings = {
    val defaultSettings: ParserSettings =
      super.createParserSettings()
    defaultSettings.withCustomMethods(HttpMethod.custom("TICKLE"))
  }
  protected override def createServerSettings(
      port: Int,
      connectionContext: ConnectionContext,
      secure: Boolean
  ): ServerSettings = {
    val defaultSettings: ServerSettings =
      super.createServerSettings(port, connectionContext, secure)
    defaultSettings.withWebsocketRandomFactory(() => new Random())
  }
}

/** A factory that instantiates a CustomPekkoHttpServer. */
class CustomPekkoHttpServerProvider extends ServerProvider {
  def createServer(context: ServerProvider.Context): CustomPekkoHttpServer = {
    val serverContext = PekkoHttpServer.Context.fromServerProviderContext(context)
    new CustomPekkoHttpServer(serverContext)
  }
}

カスタムサーバーと`ServerProvider`クラスを作成したら、`play.server.provider`設定オプションを`ServerProvider`クラスのフルネームに設定することで、Playにそれらを認識させる必要があります。

たとえば、`build.sbt`と`application.conf`に次の設定を追加すると、sbtの`run`タスクとアプリケーションのデプロイ時の両方で新しいサーバーを使用するようにPlayに指示します。

build.sbt:

PlayKeys.devSettings += "play.server.provider" -> "server.CustomPekkoHttpServerProvider"

application.conf:

play.server.provider = server.CustomPekkoHttpServerProvider

次:Nettyサーバーバックエンドの設定


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